Pixel Streaming
Onset VoIP supports Unreal's Pixel Streaming, which captures microphone audio in the web browser through WebRTC.
To enable Pixel Streaming support, first ensure the PixelStreaming plugin is enabled in your project.
Then set bEnablePixelStreamingSupport = true in OnsetVoip.Build.cs.
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Finally, set the PixelStreaming plugin Enabled value to true in OnsetVoip.uplugin.
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note
Setting the log category LogOnsetVoip to Verbose will print additional information about Pixel Streaming voice for debugging.