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Pixel Streaming

Onset VoIP supports Unreal's Pixel Streaming, which captures microphone audio in the web browser through WebRTC.

To enable Pixel Streaming support, first ensure the PixelStreaming plugin is enabled in your project.

Then set bEnablePixelStreamingSupport = true in OnsetVoip.Build.cs.

PixelStreaming support enable

Finally, set the PixelStreaming plugin Enabled value to true in OnsetVoip.uplugin.

PixelStreaming support enable 2

note

Setting the log category LogOnsetVoip to Verbose will print additional information about Pixel Streaming voice for debugging.